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2nd Grade PBL 1 2024-25

How can we design a recreational product that uses motion to keep citizens in our community active? 

Driving Question
 

 Wall Display

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STEM Journal Samples

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Related STEM Careers

Checkout the videos below to learn more about these STEM caeers.
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2nd Grade Partnerships

Thanks to all of our partners!
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Students took a field trip to the skating rink to learn about force and motion through their STEM program.
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Students visit the FCS Teaching Museum South to learn about forus and motion.
Students will be visited by Jill Miller to learn about wellness and fitness.

Interdisciplinary Connection

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Students read the force passage as a class then highlighted the high frequency words in the passage at their STEM station. 

Students read "The Gingerbread Man" then discussed float vs. sink. Students designed a bridge that would float for the gingerbread man.

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Students discussed how each object shows motion, then students identified the toys that were greater and less than.

Students reviewed different types of materials then explored the classroom to identify different shapes with different types of materials.

Research and Building Background Knowledge

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Students use books to research force and motion and record in STEM journal.
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Students research the effects of not exercising and represent in STEM journal.

Technology Integration Samples 

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Students use Code and Go Robot Mouse to program the mouse to reveal science questions.

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Students create push and pull simulations using Scratch Jr..

Math Integration Samples

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Students measure the length different festival item flew.
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Students made modifications to toy cars, race them and measure the distance traveled.

Rigor and Relevance Samples

Community Impact

Community Impact Summary

Our 2nd-grade STEM PBL project focused on the question, "How can we design a recreational product that uses motion to keep citizens in our community active?" Students explored the concept of motion through hands-on learning and real-world experiences. A visit to Starlite Skating Rink allowed students to observe and experience motion in action, while a guest speaker from a local wellness center shared insights on fitness and the importance of staying active. Drawing from these experiences, students designed innovative recreational products, such as motion-based games and activities, to encourage community members to stay active and healthy.

Pretest results show should show a major increase when taken in January.

Standards Addressed:

  • Science Standards: Exploring how forces affect motion (S2P3) and understanding the relationship between movement and physical activity.

  • Math Standards: Measuring distances and times in their product designs (MGSE2.MD.1), and solving real-world problems involving addition and subtraction in product planning and testing (MGSE2.OA.1).

To share the project’s impact, students plan to feature their recreational product designs in the City of Fairburn Newsletter and on the school’s Class Dojo platform. This outreach will highlight their innovative work and encourage the broader community to stay active and engaged. The project empowered students to combine STEM, fitness, and creativity to promote health and wellness in their community.

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