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2nd Grade PBL 1 2024-25

How can we design a recreational product that uses motion to keep citizens in our community active? 

Driving Question
 

 Wall Display

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STEM Journal Samples

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Related STEM Careers

Checkout the videos below to learn more about these STEM caeers.
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2nd Grade Partnerships

Thanks to all of our partners!
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Students took a field trip to the skating rink to learn about force and motion through their STEM program.
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Students visit the FCS Teaching Museum South to learn about forus and motion.
Students will be visited by Jill Miller to learn about wellness and fitness.

Interdisciplinary Connection

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Students use paper airplanes created during a STEM activity to measure the distances they fly, recording results in a data table. This lesson integrates science, technology, and math as students explore concepts of force, motion, and measurement.

Students read an informational book about push and pull forces to explore how objects move. Then use a Venn diagram to classify real-world activities as pushes, pulls, or both, integrating science concepts with literacy and organizational skills.

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Students measure the distance various classroom objects are thrown, using rulers or measuring tapes to record their results. This activity integrates science concepts of force and motion with math skills in measurement and data collection.

Students use Scratch Jr. to create push and pull simulations. By programming characters to move with different strengths and directions, students demonstrate their understanding of how forces affect an object’s motion while developing computational thinking skills.

Research and Building Background Knowledge

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Students use books to research force and motion and record in STEM journal.
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Students research the effects of not exercising and represent in STEM journal.

Technology Integration Samples 

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Students use Code and Go Robot Mouse to program the mouse to reveal science questions.

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Students create push and pull simulations using Scratch Jr..

Math Integration Samples

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Students measure the length different festival item flew.
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Students made modifications to toy cars, race them and measure the distance traveled.

Rigor and Relevance Samples

Community Impact

Community Impact Summary

Our 2nd-grade STEM PBL project focused on the question, "How can we design a recreational product that uses motion to keep citizens in our community active?" Students explored the concept of motion through hands-on learning and real-world experiences. A visit to Starlite Skating Rink allowed students to observe and experience motion in action, while a guest speaker from a local wellness center shared insights on fitness and the importance of staying active. Drawing from these experiences, students designed innovative recreational products, such as motion-based games and activities, to encourage community members to stay active and healthy.

Pretest results show should show a major increase when taken in January.

Standards Addressed:

  • Science Standards: Exploring how forces affect motion (S2P3) and understanding the relationship between movement and physical activity.

  • Math Standards: Measuring distances and times in their product designs (MGSE2.MD.1), and solving real-world problems involving addition and subtraction in product planning and testing (MGSE2.OA.1).

To share the project’s impact, students plan to feature their recreational product designs in the City of Fairburn Newsletter and on the school’s Class Dojo platform. This outreach will highlight their innovative work and encourage the broader community to stay active and engaged. The project empowered students to combine STEM, fitness, and creativity to promote health and wellness in their community.

ECW STEM

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